Fairway 3 Games
Writing game rules – a recipe.

There’s no magic system or formula for writing good rules for your games. Each game has its own quirks, its own vocabulary, its own gameplay. However, I’ve found that there is a general pattern to how you can think about rules. I’ll call it my recipe.
Just like a recipe it has a name, preparation information, description, ingredients, and step by step instructions to make the recipe. If you think about your game rules like that, you’ll at least be headed down the right path. In final form, you will probably still want to lay this out with a proper graphic editor, but this will get you the substance.
So, without further ado, the following is a slightly annotated game rules recipe template (a Google Doc Version ):

Title of Your Game
Requirements: Number of Players (2-4 Players); Playing Time (Approximately 30 minutes); Age (12+)
Give a very brief introduction to the theme of your game. Any important set up or background story.
Objective :Short description of what players are trying to do.
- An itemized listing of all the game components and their counts if appropriate.
- You may want to include a short description of what they’re used for.
- Sometimes pictures help if there are lots of different bits
Description of Cards
The location of this section might vary. Are any pictures helpful? Relevant card descriptions? It might be easier to put this in line when describing actions.
To set up a game:
- Shuffle each deck separately
- Deal each player five cards
- Place the remaining cards face down in the middle of the table as a draw pile
Include a picture of a setup table.
How to Play
Describe an overview of how the game works.
For example: The Game is played in a series of rounds. During each round, players can do x, y or z.
Or: During the game, players take turns drawing a card and playing a card.
Start of a Turn or Round
In games with rounds, you may wish to describe tasks that are necessary at the start of each round.
Description of Player Actions
If players have some choice of actions, set out what those actions mean. Give each action its own paragraph.
End of a Turn or Round
What happens at the end of a turn or round? Which direction does play continue?
End of the Game
Describe the end of game conditions.
Winning the Game
Describe how to win a game.
Optional: Example Turn or Hand
How is a turn or hand played? Pictures relevant?
Things to Keep in Mind
- Use short, declarative sentences.
- Run your text through www.hemingwayapp.com and fix any “complex” sentences.
- Use bullets and numbered lists where possible.
- Using a diagram or picture can aid written descriptions.
- Avoid using “lingo” or words that you have not defined in important instructions.
- Pick a pronoun and stick to it. Avoid flipping between “you” and “player” and “they” and “he” or “she” in close proximity. I don’t care which you use, but be consistent.
- Avoid the passive tense. If you can say who should do an action, say that. For example, you should write “you move your piece around the board” instead of “the piece is moved around the board.”
Photo CC-BY courtesy of Flickr.com Ulisse Alibiati

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4 thoughts on “ Writing Game Rules – A Recipe ”
- 4 comments
Reblogged this on thebarclaymotive and commented: Nice and clear post about rules – which are often not very clear, but usually nice, except for when they give you a paper cut and when that … wait, what did the article say about being concise. Oh.
Thanks for these useful guidelines. I rewrite the rules for many of the games I enjoy, because rulebooks so rarely work well for me. Usually this involves condensation and grouping, and I find it helps to combine “components” and “setup”.
This is super useful! thank you for sharing.
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How to Write Game Instructions
Last Updated: December 28, 2022
This article was co-authored by wikiHow Staff . Our trained team of editors and researchers validate articles for accuracy and comprehensiveness. wikiHow's Content Management Team carefully monitors the work from our editorial staff to ensure that each article is backed by trusted research and meets our high quality standards. This article has been viewed 243,269 times. Learn more...
You've created a great new game, all polished up and ready to present. The last thing you need to put in is a set of instructions to help others learn how to play. Teaching a completely new game to the public is not always easy. It is important to remember that your audience has no idea how any aspect of your game works yet. That's where your set of game rules comes in. Writing game rules can take a bit of time. But it's important to include detailed instructions of the objective, all the pieces, and how the game is played.
Formatting Your Instructions

- Take notes of how other instructions are formatted. Notice the hierarchy of the information explained. How the structure allows you to see the big picture. When writing your own rules try to follow a similar format.
- Make a checklist of sections to include that you see in other instruction books. You can even emulate the style if you want.

- Have the tense reflect someone reading out loud during the play of the game. This means that your tense and tone should default to present tense, active voice, and be pithy, or quick.
- Whether you’re explaining the game that you created for the first time, or someone else is explaining it with your rulebook, you want to make the text quick and easy to understand.
- For example, if you have a board game about two countries at war, you might explain the objective like: “You are a member of one of the two countries at war. You are assigned a role to aid your country. The goal of the game is to work together to defeat the enemy country in one of three ways: You can win by destroying the country through war, assassinating the country’s leader, or being the first country to go into space.”
- With simple descriptions and an active voice you can easily get a good amount of information out. Players now know the objective and winning methods of the game.

- The second person helps you when reading, as well as other players learning the game in the future.
- There are times when you don’t have to use the second person. When describing what certain objects or tokens may do for a player, you can use “The player…” if it makes more sense.
- To avoid situations where using the second person sounds awkward, remember to try and use active voice. Instead of “The cards are shuffled.” Say “You shuffle the cards.” This active voice also gives the players strong direction of what to do.

- For example, if you mention that one way to win is to kill the enemy’s leader, state where you can find the instructions on how to do this. Add separate section that explains this in more detail.
- If you have room, you can briefly explain the term before continuing on. Never include a term that new players won’t understand without explaining it.
- Always show players where to find more information on the term.

Creating Your Instructions

- The summary will explain why the two countries are at war. They used to be a single country, but one part rebelled. Now both countries are using all available resources to win the revolution. The game's objective is to win your side's revolution.

- You may want to start with a brief summary of the game. Then include up at the top which pieces are included. Then move on to the objective, the setup, how the play operates, and what each piece or character does. After explaining how you win, you may include more sections that deeper explains objects, moves, or player types you touched on earlier.
- Your instructions should work like a book or story. You start with a table of contents. After that you may have a preface or forward, something that outlines your game. This can be your objective. When explaining the rules and different parts of the game’s flow, do it in the order that it will happen. It should follow a beginning, middle, and end.
- You'll also want to include a brief section early on that details how many players can play, and the age range.
- Explain the setup before you explain the start of play so that players can set up the board. When the players finish reading about the setup, the next section should explain how to start playing. Following, you will have a style of play. For example, if you have a turned based game, next explain how the turns work. If the turns lead to combat, you will next explain combat and the components of that.

- Write your instructions so that players can understand how to play in the easiest way possible. Put all the ways to score points together. Explain the turns in one section.
- If you are explaining how a turn works and then need to explain that at the end of every turn a player draws one type of card, that's’ ok. You can even explain the types of cards the player may draw. But refer the reader to a separate section that details what each card means and does.

- It’s crucial that the player understands what the cards, pieces, units, etc., represents.
- Consider drawing or sketching your pieces, even if this is just for fun, to serve as a visual aid. Separate the objects and group like ones together.
Finalizing Game Instructions

- Do you not explain the objective well enough? Are you using second person and active voice consistently? Do you understand how the setup, turns, and winning work?
- If there are trouble spots make note of these areas and revise. Your instructions should be easy to understand so people can play your game as soon as possible.

- You may need to include multiple turns to fit all the interactions. Use notations to explain this part of the game.
- Add a separate section that goes into fuller detail, if needed.

- List any and all special scenarios that might otherwise confuse the player. Include strategic methods for winning in the scenario. This step can either be really quick and easy; or it can be the bulk of your explanation, depending on how your game works.
- This step is really a judgment call. But if you suspect that a certain aspect of the game might be unclear, take the time to fully explain the outcome of that scenario.

- The main instructions explain the operation of the game.
- If your game includes other elements that aren’t used specifically for the main game, take the time to explain those here.

- Formatting includes the layout and order of the instructions. But it also includes the kind of font and spacing you include. If you are typing, don’t pick a crazy font that’s hard to read. If you are hand-writing, write legibly.
- Don’t clump all your instructions into block paragraphs. Use bullet points when you can. Break up the text with a visual aid if possible.
- Have someone read over your game instructions. Get a second pair of eyes to read your instructions and check for any errors. This person can also tell you if your instructions make sense and where to better explain things.
Expert Q&A
Video . by using this service, some information may be shared with youtube..
- Adding humor can be helpful. It can also hurt. Your first goal is to explain how to play the game. If you feel that humor fits, go and try it out. ⧼thumbs_response⧽ Helpful 3 Not Helpful 0
- Start with the most familiar aspect of the game, and build on any foreign concepts off of the familiar aspect. ⧼thumbs_response⧽ Helpful 2 Not Helpful 0
- Try not to overcorrect when including basic info on a term or piece that you will explain fully in a separate section later. If you're explaining that a player draws cards at the end of a turn, don't explain all possible card draws. Instead, tell the player where more information can be found. ⧼thumbs_response⧽ Helpful 1 Not Helpful 0

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- ↑ http://brightestbulb.net/games/writing_rules/
- ↑ http://numberless.net/blog/2007/04/09/how-to-write-rules-without-confusing-people/
About This Article

Your game instructions will be the first thing new players read, so it’s important to make them easy to understand and comprehensive. Write the instructions with short sentences and straightforward language, since it’s likely they’ll be read aloud in a group. Include a brief summary of how the game works and what the goal is early on so the players get an idea of the big picture. The remaining sections should follow a logical order, like having a description of the pieces first, then talking about how the play works, which moves the pieces can make, and how a player can win. Try to keep each section of the instructions short and focused to help the players understand what they have to do. However, if you feel like additional details are necessary, include a reference to an extra section nearer the end of the instructions. That way, the players get a general overview of how your game works before getting into smaller details. For tips on how to include strategy advice in your instructions, read on! Did this summary help you? Yes No
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Writing Rules
All those incredible mechanisms you’ve created are useless if players can’t figure out how to actually play the game. And the truth of the matter is that the clarity of your rules will make or break your game. Unfortunately, you can’t sit at every table and explain your game, so you’ll need to create a ruleset that makes sense.
The following links will help you write a rulebook that’s easy to understand and will guide players to enjoy the game you’ve put so much time into.
More Reading
Intro to Rulebook Writing
Rules 1: Induction
Rules 2: Under/Over Specification
Rules 3: Terminology
Rules 4: Use Your Words
Instructions: A Game’s Gateway
Why You Should Write Your Rules Early
Playtest from the Rulebook
Rulebook Writing: The Good and The Bad
Making Your Rulebook Easy to Teach
The Limitations of Rules
What Makes a Good Rule Book? (Audio)
Rulebook Pitfalls for Indie Designers
Writing Rulebook Examples
11 Rules for Board Game Rules Writing
Rule Writing Tip: Cross Referencing
Include “How to Start” In Your Rules
Top 7 Tips For Editing Your Rulebook
Rules for making Rules
Writing for Skim Readers
Expressing Rules Clearly
Great Tips for Rules Writing
Making Good Rules (Video)
FAQs, Fiddliness, Redundancy, and Hierarchy; Musings on Writing Game Rules
10 Ways to Make Your Rulebook Awesome (Audio)
How to Write a Board Game Rulebook
Tell Your Rules with a Story
Rules Are Meant to Be Broken
9 Rules for Writing Rules
Top 6 Rules for Rulebook Writing
Following Rules Is Hard, Writing Rules Is Harder
Tips on Making a Rule Explanation Video with Two People in Different Locations
Rules Are Bad
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- How to write or design game rules

When you buy a game and open the box, it's exciting to flick through all the cards, or with a board game, to admire the board and playing pieces, appreciate the details in the artwork and just soak up the whole ambience that any board, card or party game has.
For many players though they get to the rules and find that their enthusiasm takes a dip. They want to play the game right out of the box and find it frustrating having to wade through rules which are surprisingly often badly written and unclear. If you're multilingual and are playing a game in another language, it's even more likely that the rules will have been badly translated and while they may be hysterical, normally not in the way that the game designer intended.
We've just launched our own Fun Party Game in conjunction with You & Me Games called Funny Feeling on Kickstarter - a hilarious game where you have to guess which feeling a player is acting, saying or even singing and one of the things that we spent a lot of time on was how to write the rules so that they:
- Were easy to understand and couldn't be misinterpreted
- Were written in a casual, fun fashion
- Were as short as possible
- Made a positive first impression, creating an 'ooh!' feeling, rather than an 'aaagh!' feeling
When you first start designing a game having written rules isn't important, early prototypes are often bits of paper and hand-drawn designs on cardboard and if you're play-testing it, most likely it's with yourself pretending to be multiple players or with one or two close friends or family members.
If you've created a game that you are starting to feel has potential then you will want to move onto a more professional looking game that you've spent a bit of time working on the look and feel of and I recommend that at this point you write the rules down. When you're play-testing it, particularly if all your play-testers are new, instead of telling them the rules, start by giving them a printed version of them and ask them to pretend that you're not there while they figure out how to play the game.
This means that you start to get feedback early on about how to refine the rules, so you can ensure that they're clear. Personally I normally only give out one or two copies of the rules, as in a natural setting some people will be 'rule readers' while others will always prefer to have someone else explain how to play the game to them.
Make a note of anything that players say and consider suggestions seriously. Even if you think a suggestion is terrible during a play-test, thank the play-tester for it and make a note of it, as this encourages everyone else to make suggestions too and you never know, when looking through your notes afterwards, you may find some gem of wisdom, even if it's not exactly the one the player had in mind.
Rules for a murder mystery
If you're hosting a murder mystery game then this requires a completely different set of rules and a specific process to ensure that participants have the maximum fun.
See our guide on how to create a murder mystery game .

Writing the rules
Rules should follow a logical order, typically:
- Brief introduction - what the object of the game is and perhaps a funny intro to the game for party games.
- Set-up - how to lay-out the cards and/or board before you start playing.
- Turn by Turn Instructions - include instructions on what actions to take each turn, with examples of play.
- Clarifications - most games have situations where 2 instructions might seem to contradict each other, or other complex scenarios. Try to anticipate any such situations that are likely to occur and give instructions on how to resolve them to prevent disputes.
- Winning the game - you've already mentioned it at the start, but conclude by how to win the game, with more details if need be.
- Credits - the game designers, publishers, a link to your website, etc.
For very complex games, like board games with a large role-playing element, it can be best to allow players to present a simplified version of rules that players can start with so that the task of learning them isn't too daunting!
Images and diagrams in rules help make them far easier to understand and means your rules will appeal to both left-brain and right-brain thinkers. For Funny Feeling, we created the entire rules as an infographic and received far better feedback on this than all the earlier versions that we play-tested.
If you'd like us to work with you to create an infographic of the rules for your game, which can including play-testing it, proof-reading the instructions and creating the graphic design for them, then we'd be thrilled to. Read more about our board game design services .

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Thesis talk on urban biking by interaction designers kristin breivik and carrie stiens, how to write game instructions.
As we’ve been narrowing in on the mechanics of game challenges, I’ve been researching and learning about how to write great game rules. Here is a rough framework to work from:
NAME OF THE GAME designer, date, number of players, suggested age, average length
1. Make the narrative clear, outline the objective/goal 2. Materials needed, Equipment 3. Instructions for setting up, Preparation 4. How to win (winning condition) 5. Rules (from general to specific and special cases) 6. Tell players what they can do 7. End of the game victory conditions
The article, How to write rules without confusing people , this forum , and monopoly are helpful resources for writing game instructions.
One thought on “ How to Write Game Instructions ”
do keep in mind that most people don’t read the instructions that come with games. i played monopoly for years without knowing the official rules. it was more fun that way :)
if you must have detailed rules though (as you guys probably do), consider how you deliver them so that people don’t avoid reading them. i think you guys intuitively knew this because you delivered most of the rules in KO2W in bite-sized chunks as challenge cards, rather than all at once. this kept a sense of anticipation going each week. also if people know the rules are necessary for success in the game, they are more likely to follow them.
timed-release rule-delivery aside, there will probably have to be a ramp up period in the beginning where a big chunk of foundational rules get laid out. this is a challenge/opportunity for designing a clever system of delivering rules that isn’t overwhelming (like the monopoly sheet up there), but still makes it clear what the rules actually *are*. i’m a big fan of how many video games have a “training room” or “newbie level” for you to get accustomed to the controls, before you jump into the real game world. that way it feels like you’re already playing, before you start playing.
last thing: i mentioned game design books to kristin last week. the classic one (in the video game industry) is: http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ref=sr_1_1?ie=UTF8&qid=1323197623&sr=8-1 – and there is also http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=sr_1_14?ie=UTF8&qid=1323197623&sr=8-14 (yang has a copy at home that he can get for you)
i would really encourage you to leaf through at least one of these books b/c there is so much that goes into determining game rules. before you get to “how to write them down as to not confuse the user” you have to look at the game structure by rule and figure out “is this rule even necessary for gameplay or is it just a formality; does this rule add to the challenge or just impose an unnecessary on the player. etc” some games actually are completely founded on rules-for-formality (Dungeons and Dragons…) but others have very simple rules and are still very challenging to play (Go). different ppl have different tolerances for rule complexity too. so in the end, it all comes down to knowing what the options are, and optimizing the rules for your desired audience :)
How to write rules (without confusing people).
- Post author By Scott
- Post date April 9, 2007
- 11 Comments on How to write rules (without confusing people).
This desperately needs to be the topic of a GDC session. It doesn’t apply to most digital games, but it’s indispensable in analog game design, and a valuable communication skill in general.

The rules of a game are the most important aspect to convey to a player. In non-digital games, if the rules are not understood, the game can not be played.
It’s important to write rules that leave no stone unturned; a player shouldn’t be questioning what something means, or unsure of how to interpret something (unless, of course, the ambiguity is intended). At the same time, brevity is key, and no player wants to read a tome every time they play a new game. The writing — the designing — of the rules is as crucial to the play experience as the design of the game itself.
I’ve been writing a lot of rules lately, interspersed with some digital design docs that will probably go nowhere. Regardless, the intersection of the two has given me some new insight into the creative process. Here are a few tips for writing clear, cohesive rules.
- Flavor first : If the game has a narrative tying the mechanics together, make that narrative clear immediately. The metaphors will be helpful in explaining and justifying the game’s logic and mechanics.
- Get the boring stuff out of the way : List the materials needed for the game next, followed by any pre-game instructions for setting up. If it gets wordy or over-complicated, slim it down and add an illustration or two to help explain.
- Begin with the end : The first rule you should give the players is the winning condition of the game. Tell them what their objective is. From a logical standpoint, all the other rules serve the winning condition, and will make more sense when described with regards to it. It also makes it easier for players to find when they forget how to win.
- Go from general to specific : Think of it like newspaper journalism, or an inverted pyramid. After the objective, describe the broad, overarching rules before describing the instances and exceptions. If it’s Mille Bornes , explain placing mile cards before you explain the hazards and remedies, explain the hazards and remedies before you explain the safety cards, and explain the safety cards before you explain the coup fourré ‘s. Another way of saying this would be to explain the things that happen most often in a game first, and the things least likely to happen in a game last.
- Tell players what they can do, before telling them what they can’t : Somewhat related to the previous point, you should always explain the least constricting rules before explaining the most constricting. Rules explained earlier therefore become the primary rules, and the rules following are the instances and exceptions where the primary rules change or don’t apply.
In addition to these rules, remember to use short sentences with low-level vocabulary. When necessary, use illustrations (sometimes nothing beats a good drawing).
White space is also crucial. A page full of text looks intimidating. Use bullet points and short paragraphs to keep the reader/player from getting overwhelmed.
Finally, don’t be afraid to be friendly! Unless it’s entirely antithetical to the style of your game, use a light-hearted tone with your rules. I’m slowly learning that seriousness isn’t exactly a staple of this industry. When the purpose of a product is to be fun, then describing it should be fun as well.
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11 replies on “how to write rules (without confusing people).”.
[…] wiki also links to an article called “How to write rules (without confusing people)” by Scott Jon Siegel. He […]
Hey man thank you very much for this helpful briefing. Just trying to develop a game and was wondering where should I start…writing the rules I guess. This was a simple and clear explanation. Keep the work on!
Excellent and brief overview of the rules writing process! As a graphic designer I would like to add that rules should also include some type of hierarchy to help guide players quickly from one section to the next. Bold headlines and using different type styles can help a player find a specific rule much quicker than having to skim each page for keywords and concepts.
Thank you I wasn’t sure where to begin to write the rules of a game my two friends and I had to make for Ag class.
This was absolutely helpful. I’m midway through writing a series of books, and I flesh out my ideas by making them real. One of these is a card game that I created as a pastime for the residents of my world. I have designed, printed and played many times with friends, and while playing I can explain as we go, but I definitely found, laying out the rules and intricacies in print, to be a bit…excessive? LOL. I’d hand the cards and board to someone and say “give it a whirl”, and they would come back with scared and confused looks on their faces. I hope I can apply and adapt what you’ve shown me here. Thank you!
Great post – just found it. Do you or anyone following this thread have a real-world example of rules that meet this criteria? Bonus of those rules are for a card game!
To much work sucks
These are very good tips, thank you very much Scott!
When some one searches for his vital thing, thus he/she needs to be available that in detail, therefore that thing is maintained over here.
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IMAGES
VIDEO
COMMENTS
Things to Keep in Mind · Use short, declarative sentences. · Use bullets and numbered lists where possible. · Using a diagram or picture can aid
Creating Your Instructions ... Explain the concept or goal of the game. Give your players a preview and overview of how the game works. You may even want to start
Use this exciting How to Play a Game Instructions Writing Frame in your writing lessons as a template for instructional writing on playing games!
All those incredible mechanisms you've created are useless if players can't figure out how to actually play the game. And the truth of the matter is that
How To Use These Instructions ... I love designing games but writing rules… not so much. ... There is no one way to write game instructions.
Writing the rules · Brief introduction - what the object of the game is and perhaps a funny intro to the game for party games. · Set-up - how to lay-out the cards
How to Write Game Instructions · 1. Make the narrative clear, outline the objective/goal · 2. Materials needed, Equipment · 3. Instructions for
Begin with the end: The first rule you should give the players is the winning condition of the game. Tell them what their objective is. From a
Are you a board game designer writing your rules? This video is for you!For many players, the rule book will be the very first interaction
Choose from a list of different activities such as making a sandwich, putting up a tent and making a robot. Write step by step instructions in English for how