

Fun and Physical Activities
These activity ideas will help your group with their problem solving skills in a fun, physical way. Give your leadership a chance to learn new ways to promote teamwork. If you have a new group, use these team building activities to bind them into a unit rather than a group with no direction. Choose a challenging activity to stretch the physical boundaries of your team and help them realize they can do more. Find a teambuilding activity to use inside or outdoors depending on your setting and change the idea to fit your needs.


ULTIMATE SCOUTS

15 Team Building Activities & Games – Indoors
15 team building activities & games to play inside.

We have put together a list of 15 group games and activities that need very few if any supplies and if they do need supplies, they are very inexpensive. Activities & games for large groups can get a little pricey so we wanted to keep it as inexpensive as possible. Whether you are leading a youth church group, summer camp, or scout meeting we hope you find this list helpful.
We also have all of these games in a printable format so you don’t have to write down all of the directions. Print out, add to your games binder and be prepared any time for a team building game or activity.
1. Spaghetti Marshmallow Tower Challenge
What kid doesn’t love a good challenge these days? Every other YouTube video they watch is some sort of fun & exciting challenge. Here is a new one I haven’t seen kids on YouTube doing yet. The goal of this challenge is for the kids to work together as a team using spaghetti, tape, and string and build a tower that can support 1 large marshmallow.
Supplies Needed: 20 Pieces Spaghetti 3 ft. String 3 ft. Tape (painters tape works great) Scissors 1 Marshmallow, large
How To Play: 1. Combine children into teams of 2 or more. 2. Provide each group with spaghetti, string, tape and a marshmallow. 3. The rules of the game are to build the tallest possible tower with the given supplies that can support a marshmallow on the top. 4. The teams are given 18 minutes (or any amount of time you choose) to build their tower before it will be tested and measured. 5. Remind the kids to work as a team and to communicate and plan before starting the tower build. 6. Once the builds are complete and winners chosen it is a great time to talk to the kids about what worked and why it worked and what didn’t work and how we can learn from that.
Tom Wujac has a really fun TedTalk on how this challenge has been used with adults and kids and you would be surprised at who is the best at building a spaghetti tower, or maybe you wouldn’t be surprised 😉 He gives some great advice that you can share with your group about how to utilize their time wisely by making prototypes and what shapes are the best when trying to build a strong structure.
2. Spaghetti & Marshmallow Challenge Take 2
If you tried the first spaghetti and marshmallow challenge then this is a good follow up game but with a twist. This time you are going to remove the tape and large marshmallow from their supplies and add in small marshmallows. The goal with this version is to have the team use their spaghetti and mini marshmallows to build the largest free standing tower. Pro-Tip: Have extra marshmallows as the kids like to eat the ones that have been provided for the challenge 😉
Supplies Needed: 20 Pieces Spaghetti Mini-Marshmallows (I would just provide a large bowl full so they can snack and build at the same time)
How To Play: 1. Combine children into teams of 2 or more. 2. Provide each group with spaghetti and marshmallow’s. 3. The rules of the game are to build the tallest possible tower with the given supplies. 4. The teams are given 8 minutes (or any amount of time you choose) to build their tower before it will be measured. 5. Remind the kids to work as a team and to communicate and plan before starting the tower build. 6. Once the builds are complete and winners chosen it is a great time to talk to the kids about what worked and why and what didn’t work and how we can learn from that. 7. Kids will want to play this more than once so make sure you have enough supplies 🙂
3. Lego Master's for Kids - Bridge Building Challenge
This team building activity is one of the kids favorite. What kid doesn’t love building with Lego’s?! In this activity each group will be trying to work together to build a bridge over a “river”. Your river can be drawn on a piece of poster board or you can cut out some blue paper and tape it down the length of the room. Each group will have a pile of logo’s and a set amount of time to figure out how to build a bridge that can stand up and stretch over the water. It’s kind of like a Lego Master’s challenge but for kids.
Supplies Needed: Lego’s Blue Paper (or) Poster Board and Blue Crayon’s Tape
Set Up: 1. Create a “river” for the kids to build their bridge over. 2. This can be done by either coloring a river on a poster board or by cutting out sheets of blue paper and taping on the floor across the room.
How To Play: 1. Combine children into teams with 2 or more kid’s in each group and station them along the length of the river. 2. Provide each group with a pile of lego’s. 3. Decide how long you want to give the children to build their bridge. We recommend around 20 minutes. 4. No winner needs to be chosen this is a lesson on working together and completing the bridge and/or figuring out how to work well with others.

4. The Empty Chair
This is a fun game that has a similar vibe to it as musical chairs. This game works best with 10 or more players.
Each player will have a chair to sit in with one of the players chosen to stand in the middle of the play area. The goal for the standing player is to sit down in an open seat, however, the goal of the other players is to keep the person standing from getting an open seat.
This game is lots of fun but can get out of control quick if there aren’t set rules first. Be sure to instruct the players there is no running, no diving for a seat, and only one person to a chair.
Supplies Needed: Chair’s (enough for each person playing the game)
Set Up: 1. Chairs can be placed in a circle or spread around the room.
How To Play: 1. Each player will start in their seat. 2. The leader will choose 1 player to stand in the middle of the circle or if the chairs are not in a circle then they need to stand far away from their chair. 3. The standing player’s goal is to sit in an empty chair (much like musical chairs). The goal of the other player’s is to not let the standing person get a seat. This can be done by standing up and moving from their seat to an empty seat. Once standing a player can no longer sit back in the seat, they must find a new one. 4. Once the original standing player has found a seat there will be a new standing player and the game continues.
5. Pipeline
The pipeline activity requires the players to get golf balls or marbles from Point A to Point B only using pvc pipe
Supplies Needed: 1. PVC pipes or Pipeline Kit 2. Marbles or Golf Balls 3. Bucket or Box for the end of the race
Set Up: 1. You will need a starting line and a finish line. If you have a lot of players this can be broken up into different teams. 2. A box or bucket will need to be placed at the finish line to put the golf balls or marbles in once they are transported down the pipeline.
How To Play (Variation 1) 1. The team will have to transport all of their golf balls or marbles from Point A into the box at Point B. 2. This must be done by only using the pipe provided…no using hands or anything else. 3. The team is given 5 minutes to discuss and plan how they will accomplish the activity. 4. If there are enough people you can have 2 teams racing against each other. If there are only enough players for one team then they can be timed and each time they race they are racing against their best time.
How To Play (Variation 2) 1. The team will stand in a circle all holding one of the pvc pipes . The ball will start with one player and the idea is to see how long the group can keep the ball rolling around the circle without it falling to the ground.
6. In The Hot Seat
If you have ever seen the game show The $100,000 Pyramid with Michael Strahan then you will know how to play this game and how much fun it is. In this team building game the team will give clues to a person in the hot seat who will be trying to figure out the secret phrase or word.
How To Play: 1. Out of the group the leader will pick 1 player to sit in front of the rest of the team facing towards them. This person will be receiving the clues while sitting in the hot seat. 2. Behind them the leader will hold up a piece of paper with a word or phrase on it. 3. The rest of the group will provide clues to the person in the hot seat in the hopes to get them to guess the word or phrase. They are not allowed to use any form of the word or phrase while giving clues. 4. The game time will be set for 60 seconds and each word they get correct will earn them 1 point. 5. The person with the most points wins the game.
7. Tic Tac Toe Dash
This game is a running game and is played tag-team style so it is great to burn up some of the kids energy. It is a simple to set up game and doesn’t need many supplies just some tape and paper.
Supplies Needed: 1. Painter’s Tape 2. Colored Paper (2 Colors)
Set Up: 1. Tape off a Tic-Tac-Toe grid on the wall or floor. 2. Have 2 colors of paper (representing X’s & O’s) with tape on it. You will need 3 of each color. (you can use other objects like bean bags, etc. if grid is on the floor ) 3. Tape off a starting line.
How To Play: 1. Each game will use 6 players. 3 players for the X’s team and 3 players for the O’s team. 2. Line up the 2 teams across the room from the grid. 3. Hand all of the X players one color of paper, hand all of the O players the other color paper. 4. This is a racing/tag team game. When the leader yells go, the first player on each time will run to the Tic-Tac-Toe grid and place their playing piece. As soon as they run back and tag their team mate they are allowed to run down and place their playing piece. Again, they will run back and tag the next player. Once that piece has been played they will run back and tag the next player. At this point all pieces have been played but they can now be moved around the grid if need be. Once the player runs to the grid they are allowed to move one of their pieces to a new spot trying to get 3 in a row. 5. Game continues until one of the teams gets three in a row.
Here are 2 examples of the game being played:
8. Lego Sneak Peak
Another fun game involving Lego’s! It doesn’t matter how old you are Lego’s are always fun to play with! This game works on memory and communication skills.
Supplies Needed: 1. Lego’s or Duplo’s

Set Up: 1. The leader will build a basic shape/tower with different colored blocks. For example you can have 1 of each of the following blocks: red, yellow, green, turquoise, & blue and stack them up off setting them a little as you go up. The older the group of kids you are playing with the more complicated the shape you can make. Keep the sculpture hidden from view. 2. Each group will need the exact same lego’s or duplo’s so that they can replicate exactly what the leader has built. If you want it to be more complicated you can add extra lego’s into their mix but if you need to keep it simple for a younger group you will want only the same exact blocks.
How To Play: 1. Divide your group into teams. 4 or 5 kids in a group is best for this game. 2. Have the leader sitting equal distance from the teams with the small lego sculpture hidden. 3. When the game starts, one person from each group gets to look at the secret lego sculpture for 10 seconds. 4. They then will return to their team and they will have 25 seconds to describe the structure to the rest of their teammates so that they can start building an exact replica. They will not be able to help build or communicate after the 25 seconds. 5. After working on it for 1 minute they may return to inspect the secret sculpture again and can communicate with their team members again for 25 seconds. This process can repeat until one of the teams announces they have built an exact replica of the secret sculpture. 6. Winner is the first team done!
9. Human Knot
This team building activity is a fun problem solving activity that doesn’t require any supplies. This game can be played with as little as 5 people and up to around 15-20 people. The group will all start grabbing hands around them until they are very tangled up like a knot. The goal of the game is to talk with each other until they have unwrapped themselves and have returned back into a circle.
Supplies Needed: 1. Nothing 🙂
Set Up: 1. Gather your group and have them stand in a very tight circle.
How To Play: 1. Once your group is in a very tight circle have them reach across and grab hands of two different people. 2. Now that the group is in a Human Knot they will have to start talking to each other and figure out how to become untangled. They are not allowed to let go of the hand they are holding. Plan on there being a lot of twisting, turning, climbing under and over arms. 3. If you are playing the game with kids remind them to not pull hard or jerk any of the other team players around. If they get too tangled or stuck the leader can have some of the kids readjust the hands they are holding.
10. Flashlight Grog
This team game is a mixture of tag and a scavenger hunt which involves taking apart a flashlight, and hiding the parts around your play area. The goal is for the group to find all of the parts, reassemble the flashlight and shine it on the “Grog” to take away the Grog’s power. This game works best in a room with dimmed lights or you can have all the lights off and a few lanterns turned on. This is such a great game to play at a camp out!
Supplies Needed: 1. A working flashlight that can come apart in pieces similar to this kind . Optional: Glow in the dark necklace/bracelets for the Grog to wear.
Set Up: 1. Take apart the flashlight and hide the pieces around the play area. 2. Choose one player to be “it”. This player is the Grog, the other players are the townspeople.
How To Play: 1. Send the townspeople into the play area to start finding the pieces. After 1 minute you can let Grog into the play area. As the Grog enters the room or play area he yells his name a few times so players know he has entered. 2.The goal of the townspeople is to find all of the parts, assemble the flashlight and shine it on the Grog which ends the game. 3. While the townspeople are searching anyone the Grog tags has been caught and must freeze. The only way to be unfrozen is to be tagged by someone with a piece of the flashlight. 4. If the person who was caught by the Grog has a flashlight piece the Grog takes it from them and hides it again.
If you have a large group you can have more than 1 flashlight to assemble and you can have more than 1 Grog.

11. Magic Carpet Ride
This team building activity is going to take a lot of patience and a lot of communication. The object of the game is to have a group of kids standing on a “magic carpet” (i.e. tarp, sheet, towel or something similar) and this carpet is flying very, very high through the air. The goal is for them to completely flip the “magic carpet” over to the opposite side without stepping off of it and falling thousands of feet to there death.
Supplies Needed: 1. A towel, tarp , outdoor picnic blanket, tablecloth, or something similar
Set Up: 1. Place the magic carpets around the play area.
How To Play: 1. Assign a group to each of the magic carpets and have them all stand on it. 2. Explain that they are now standing on a magic carpet and they are flying very, very high up in the air. The problem is the carpet is upside down and they can’t land until they flip the carpet over. 3. They must figure out how to flip the carpet over with out anyone stepping off of it and plunging thousands of feet to their death. 4. The winning team is first team to flip it over without stepping off the magic carpet.

12. Creative Chaos
It’s time to play with everyone’s favorite dough. No not money…Playdoh, however, this new kind of dough has become my favorite and sculpts really easily and doesn’t leave a mess. Everyone is going to have to put on their creativity cap for this one.
Supplies Needed: 1. Dough or Clay 2. List of things to create with clay (ex. snowman, dog, star, snake, etc)

Set Up: 1. Have everyone sit in a circle and give a lump of dough to every 4th person in the circle.
How To Play: 1. The leader will announce to the group an object to build. When the leader says go the person holding the dough will start to shape it. 2. The leader can yell out “left” or “right” and the person holding the dough must pass it in that direction and the next person continues to form the object. 3. The leader will keep yelling directions so the dough is moving from person to person, back and forth, round and round. 4. You can stop at any point and the players can show off what has been created. The leader can announce a new object to create. There are no “winners” in this game it is just a lot of fun and makes for a great ice breaker to warm everyone up to each other.
13. Sherlock Holmes (or Detective)
This game is like a human game of Spot The Difference. It can be played with a larger group that is spit into 2 teams with 1 team being the detectives. If you have a small group you will pick out just one person to be the detective.
Supplies Needed: 1. You will need props like pencil, glasses, scarf, gloves, hats, binoculars, necklace, etc.
Set Up: 1. If you have a large group you will split them up into 2 teams with one of the teams being the detectives. If you have a small group pick 1 person to be the detctive.
How To Play: 1. Once the detective(s) have been chosen they are allowed to study the group for 30 seconds. They then must leave the room. 2. After they have left the remaining group is going to change 10 things about their appearance. They can use props supplied, for example someone can put on glasses or a hat, or they can swap shoes or shirts, they can put a pencil behind their ear. You get the idea. 3. The detective(s) are now allowed back into the room and have to figure out as many of the 10 differences as possible. 4. Swap detectives and play again.
14. Walk & Stop
The Walk & Stop game is a funny game that is simple to play but really hard to do. The goal of this game is to sharpen those listening skills.
Supplies Needed: 1. Nothing
Set Up: 1. Have group spread out around the play area.
How To Play: 1. Rules are basic…when the leader yells “ Walk ” the kids walk, when the leader yells “ Stop ” the kids stop. Do this for 30 seconds or so in any order at any speed you prefer. (ex. Stop, Walk, Walk, Stop, Walk, Stop, Stop) 2. Now you Stop the group and tell them you are going to flip the words meaning. If the leader yells “ Stop ” they keep walking and if they yell “ Walk ” they have to stop. This creates lots of giggles as they try and follow the rules. 3. When you are ready you can announce two new Commands. “ Name ” which has everyone shout their name and “ Clap ” which means the group does one loud clap together. Continue using these 2 directions and then switch it on them again. “ Name ” means clap, and “ Clap ” means name. Variation: use different words “Jump”, “Sit”, “Dance”, “Stand Up”
15. Jump Tag
Jump tag can be played inside or out. There is no running just big and small jumps so it is safe to do in an inside play area. If you are in a classroom this makes the game have an extra challenge as the players may get blocked in by a desk or bookshelf.
Set Up: 1. Have group form a circle and number them off. Remind them they need to remember their number.
How To Play: 1.The game starts by the leader yelling, “3, 2, 1, Jump” Each player will jump in any direction they wish and stay in the spot they land. 2. Person #1 gets one big jump where they can tag someone either in the air as they are jumping or someone they land next to. Anyone who is tagged is out of the game. 3. Now everyone gets to jump again, yell “3,2,1…jump” and everyone gets another big or small jump and then they must not move from that spot. 4. Person #2 is now the tagger and gets one big hop to try and tag someone. 5. Game continues in the same order with each person being a “tagger.” 6. Game ends when there is only one player left.
More Team Building Game Ideas:
13 Outdoor Team Building Games & Activities
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Team Building Activity: Paper Plate Shuffle
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This paper plate shuffle game is an excellent team building activity for Scouts (or any kid) of all ages. You only need a few paper plates, and you're ready to start the game. It teachs kids how to work together to solve problems.

The lowly paper plate is something that should be in everyone's Cub Scout den bucket . Scouts can turn them into puppets, frisbees, masks and drawing canvases just to mention a few.
They don't need to be expensive–just the simple white ones will work. If you have a few in your supplies, you can easily play a game to keep the Scouts busy during a lull in a Cub Scout den or pack meeting.
One fun game to play is the Paper Plate Shuffle . Parents play too! It's a great team building game–perfect as a gathering activity !

Divide group into equal teams. Give each person a paper plate , and give each team an extra paper plate . Set up a start line and a finish line.
The goal is to move from start to finish by stepping only on the paper plates . The most effective way is to move forward in single file .
Each person stands on their paper plate . The last person passes the extra plate quickly up the line to the first person, who puts in on the ground. The team then moves forward one step (one plate) by stepping on the new plate. Players must always stay on the plates .

The twist is that we don't tell the Scouts how to play the game . They have to figure it out on their own.
The Paper Plate Shuffle can be used for these adventures:
Tiger Adventure – Games Tigers Play 1a: Play two initiative or team-building games with the members of your den.
Tiger Elective Adventure – Earning Your Stripes 5: Play a game with your den. Then discuss how your den played politely.
Tiger Elective Adventure – Tiger-iffic! 3: Play a problem-solving game with your den.
Tiger Elective Adventure – Tiger-iffic! 6: Play a team game with your den.
Wolf Adventure – Running With the Pack 4: Play a sport or game with your den or family, and show good sportsmanship.
Bear Elective Adventure – Grin and Bear It 1: Play a challenge game or initiative game with the members of your den. Take part in a reflection after the game.

The game is hilarious to watch as people try to figure out how to do it–especially if you know the answer!
But it gives our Scouts an opportunity to practice their problem-solving skills in a small group. I love it when something fun is teaching them a life skill !
Yours in Scouting, Sherry
P.S. If you liked this Cub Scout game, sign up below for more fun activities for Cub Scouts!
Wednesday 13th of December 2017
This activity worked out well. Also like how you list the requirements that translate to the activity.
6 Exciting and Helpful Scout Law Index Card Games | Cub Scout Ideas
Wednesday 25th of October 2017
[…] love it when we can use everyday items for super fun Cub Scout activities! Remember the paper plate shuffle? Today, I want to tell you about 6 games that you can play with index cards that will help your Cub […]
Friday 13th of October 2017
With this game, do i just give the kids the paper plates and explain they need to make from point a to b with only stepping on paper plates?
Active & Passive Activities at Cub Scout Den & Pack Meetings
Sunday 20th of March 2016
[…] The Paper Plate Shuffle Game […]

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Team Building Activities

When Scouts engage in an activity that requires them to work together in order to satisfy an objective, team building comes into play. Many of the Scout Skill Challenges as well as many of the games in this compilation provide a genuine team building opportunity. In order to complete any of these activities, Scouts will need to use teamwork, pool their resources, and share leadership—all qualities of a well-working patrol and troop. (When accepting any of these team building challenges, cooperating with one another and working together is the main priority.)
“wide” = large indoor or outdoor setting for those activities requiring a greater amount of space “small” = small area for those activities that do not require as much space, or can be carried out in close quarters, or with a smaller number of Scouts “in” = indoor activity “out” = outdoor activity
Download PDF File of Team Building Activities
ALL ABOARD (small, in or out) View Video – Materials: 12-inch square board for each patrol – Method: Six to eight patrol members attempt to fit on the board at the same time. They must have both feet off the ground and try to remain on the board for at least 10 seconds.
AMOEBA WALK (wide, in or out) – Read the following: This challenge demonstrates the basic biology concept of a cell, requiring cooperation and close physical interaction. There are three parts to the amoeba: 1) The protoplasm made up of a lot of Scouts who don’t mind being close. The protoplasm gather together inside the cell wall. 2) The cell wall consisting of Scouts who like to contain themselves and others. The cell wall surrounds the protoplasm, facing outward, linking elbows. 3) The nucleus who is a Scout with good eyesight and the ability to keep on top of things. They are seated on the shoulders of some of the protoplasm. – Method: Each patrol or group of patrols, forms an amoeba and makes their way through a field or around a course.
ATOMIC PILE (small, out) View Video This superb team building/leadership-development challenge requires more materials than most activities as well as a concerted effort to set up. It would be beneficial for a troop to have the materials assembled in a durable fashion in a permanent location on their troop meeting grounds. Alternately, setting it up it makes a a worthwhile 30 minute project for an experienced service patrol or team of Assistant Scoutmasters. Click here for complete information.
BLIND SQUARE (wide, in or out) – Meterials: 50-foot rope for each patrol, blindfolds for each Scout. – Method: All patrol members are blindfolded and a 50-foot rope is thrown on the ground next to them. They are then instructed to make a square, using the full length of the rope lying on the ground next to them. No other instructions are given. – Note: This can be a very challenging activity!
BLIND TENT (OR TARP) PITCH (wide, out) – Materials: for each patrol, one tent (or patrol dining fly tarp) with all equipment needed to set it up; blindfolds for each Scout – Method: All patrol members are blindfolded and a troop tent in its bag (or patrol dining fly tarp) is placed in front of them. On signal, they must pitch the tent (or patrol dining fly tarp). – Variation All patrol members are blindfolded except one who may not touch any of the Scouts or the tent (or tarp). The Scout without the blindfold is the only one in the patrol who is allowed to speak. All others must refrain from talking. – Optional Scoring: The first patrol to set up its tent (or dining fly) “wins.”
BLIND TRAIN (wide, in or out) View Video – Materials: winding, roped off, 4-foot wide track, blindfold for each Scout – Method: Patrols line up in single file at the start of the track, with each Scout grasping the belt of the one in front of them. All Scouts except the first -or- last in each line are blindfolded. On signal, that appointed patrol member must direct their patrol through their course. The leader may only use verbal directives and may not touch individual Scouts. – Note in the woods, or at a Scout camp, you might be able to take advantage of a built-in, winding, over-under course.
COAL MINE MAZE (wide, in or out) – Materials: blindfold for each Scout, and a rope course with many changes of direction – Method: Blindfolds are placed on each Scout before entering the “mine.” Patrol teams line up next to the start of the rope maze (lifeline). Hands will be placed in two places. The Scout’s right hand grasps the rope and their left hand is on the shoulder of the person in front of them. The Scout who is first in line uses their left hand to feel in front them and avoid obstacles. If at anytime, someone does not feel a hand on their shoulder, they must say, “stop!” The patrol team must stay together at all times. Once the group is back together, the group can move on again. – Optional Scoring: Patrols win if they learn how to move together along the rope. Working together is the most important thing. If they get to the end of the maze and out of the mine, they win too! Back to top of page
HANDICAP OBSTACLE COURSE (wide, in or out) View Video – Materials: deck of playing cards, winding, roped off, 4-foot wide track, a supply of blindfolds – Method: Shuffle a normal 52 playing card pack. Each Scout takes a card from the pack which denotes which disability they will have: • Clubs = not able to use their legs • Spades = not able to use their arms • Hearts = not able to speak • Diamonds = not able to see In accordance with the handicaps they all have, each patrol is instructed to navigate the track, working together and helping one another.
HELIUM STICK (small, in or out) View Video – Meterials: a 6-foot long, thin, light rod (lightweight plastic tube or lightweight bamboo pole, referred to here as a “helium stick”) for each patrol – Method: Patrols line up in two rows facing each other. The “helium stick” is introduced, and Scouts are asked to point their index fingers and hold their arms out. The Helium Stick is laid down on their fingers. The group needs to adjust their finger heights until the Helium Stick is horizontal and everyone’s index fingers are touching the stick. The challenge is to lower the Helium Stick to the ground. The catch is, each person’s fingers must be in contact with the Helium Stick at all times. Pinching or grabbing the pole is not allowed. It must rest on top of fingers. (The tendency is to exert an upward force to keep the tube from falling, and hence the operation of lowering it to the ground is more challenging than it appears.)
HI-LO (small, in or out) – Method: Patrols stand in line with patrol members shoulder to shoulder. They are to arrange themselves in whatever order they’re instructed, by: • height • age • amount of merit badges • number of pets • number of siblings • in alphabetical order by last name When they have completed the task, they should give the Scout sign and shout their patrol yell.
HOT ISOTOPE TRANSPORT (wide, out) View Video – Materials: for each patrol, one 32-oz. can filled to a mark 1/2-inch from the top with water, in the middle of a circle 20 feet in diameter, six 15 foot cords, elastic band (ends of a short bungee cord joined together works well) – Method: The patrol assembles a “Hot Isotope Transporter” by attaching the cords to the elastic circle with two half hitches. They then line up around the can staying outside the circle at all times, and under the direction of their patrol leader, the Scouts pull the cords to stretch the elastic band. The object is to bring the expanded elastic band down over the can, then relax the elastic band to fit tightly over the can. They then lift and deposit the can upright to a point outside the circle, without spilling any water. – Optional Scoring: Each patrol scores a point for transporting the can without spilling any water. All hitches correctly tied earns an additional point. The fastest patrol earns an additional point.
ISLAND HOPPING (wide, in or out) – Materials: Two sheets of 8-1⁄2 x-11-inch paper for each patrol member, one extra sheet of paper for each patrol – Method: Place the sheets of papers in a single line on the floor, perpendicular to the finish line. Each patrol member stands on two of the sheets, facing the finish line. One sheet should be left unused at the rear of the patrol line. On signal, the extra sheet of paper is passed up the line from the last Scout to the first, who places the sheet down in front of them and steps onto it with their rear foot. Each Scout in line advances by moving their rear foot to the newly vacated sheet ahead of them. The remaining empty sheet is passed forward and the process is repeated. If a Scout steps off a sheet of paper, the entire patrol must move back and start over. – Optional Scoring: The first patrol to cross the finish line is the winner.
LIZZIE GATOR (wide, out) View Video – Materials: four 55-gallon drums, one 8-foot-x 4-foot sheet of 3/4-inch plywood, two, sturdy 6-foot poles for each patrol – Method: Set the drums out against one another in a line, to serve as rollers, and place the plywood on top as a platform. Four Scouts will ride on top at a time. Two station themselves in the middle each with a pole, one Scout is up front and one in the back. The two in the middle must propel themselves and their two patrol mates forward, using the poles to move the plywood platform across the drums. When they’ve moved the platform far enough so that the end drum is no longer under the plywood, the Scout at the end must pick up the exposed drum and pass it overhead to the Scout up front who places it in the space created when the platform rolled forward. The process is repeated until the riders have traversed a set distance. – Optional Scoring: The patrol that can traverse the set distance the quickest, wins.
MOON BALL (wide, in or out) – Materials: inflated beach ball for the whole troop or one beach ball for each patrol – Method: As a team building activity, the object is for a patrol to keep the beach ball aloft as long as possible. Scouts are not allowed to hit the ball twice in a row. This activity becomes exciting as the Scouts count out loud the number of hits and attempt to surpass their personal best. Back to top of page
NIGHT CROSSING (wide, in or out) View Video – Materials: a blindfold for each Scout except the patrol leaders, ten 4-inch diameter cardboard or plastic cylinders, 18 to 24 inches long for each patrol – Object: to provide an opportunity for patrol leaders and their patrol to put their verbal communication and listening skills into action – Method: The cylinders are set up at irregular intervals across the course for each patrol. It is the patrol leader’s job to coach their patrol across the course without bumping over a cylinder. The patrol leader cannot get on the course. If a cylinder is bumped over, that Scout must start over. Once a Scout has successfully navigated the course, they are allowed to take off their blindfold. All members can be on the course at once, or one at a time.
NITRO TRANSPORT (wide, in or out) View Video – Materials: for each patrol, a 16 oz can filled with water about 1/2-inch from the top, a 1-foot-square board with either four or eight 6 to 8-foot braided nylon cords tied through a hole drilled equidistant along the edges, (marking pen to draw a fill line for each can) – Method: The patrol must move a can of radioactive nitro (the can full of water) from point A to point B (a distance of about 25 to 30 feet) by lifting the can on the board without spilling any water. If any water spills, the Scouts must start over. It can be run as a relay or simply a challenge for each patrol’s best time. – Optional Scoring: The fastest time wins.
SKY HIGH (small, in) View Video – Materials: a pile of newspapers and a role of masking tape for each patrol – Method: The challenge is for each team to build the highest freestanding structure they can using only those materials they have been given. All structures have to be able to stand upright without help for at least one minute.
STEPPING STONES (wide, in or out) – Materials: 6-inch-square wooden block (“life-support capsule”) for each patrol member, except the patrol leader – Method: The patrol must get from point A to point B, about 15 to 20 feet, without touching the ground, using the life-support capsules as stepping stones. If anyone touches the ground, the patrol must start over. Each life-support capsule must be in contact with at least one Scout at all times. The capsules can be touched by more than one person. If a capsule loses contact with a person, it is taken away. – Optional Scoring: The first patrol for reach point B wins.
ZULU TOSS (small, in or out) View Video – Materials: lightweight balls enough for each patrol to have one for each Scout, a presenter for each patrol who has access to the ball supply – Method: Team members form a circle. One Scout tosses one ball across to another Scout of their choosing who in turn tosses it to a different Scout and so on until everyone has touched the ball one time. The last Scout tosses it back to the first, thereby completing the circuit. The team tosses one ball around the circuit a few more times until everyone knows the order of who they are “receiving from” and “sending to.” The first Scout starts the 1st ball on it’s journey again and when it is midway through, their Presenter hands them a 2nd ball which they send along. There are now 2 balls being sent around the circuit. The Presenter slowly hands the first Scout more balls until a maximum number of balls are in play. Back to top of page
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Games for Scouts
Team building, initiative, and cooperative games, games to teach skills and ideas, large area and active games, indoor games, holiday games.
Games promote team building, cooperation, and friendly competition. Active games also promote the BSA aim of personal fitness.
Many Cub Scout requirements involve playing games. And for Scouts BSA, games can make learning skills more fun and interactive.
I’ve included some of the most popular games on the site at the bottom of this post. For more ideas, you can also see:
Puzzles and Printables
Gathering activities
Even more games for youth
Do you have a game that you would like to share here? Contact me .

I Can Do That With One Hand Behind My Back
Nitro transport, picture telephone.
Human Knot Game
Jack Rabbit
Guide me game, egg drop challenge, elbow balloon pass, my story mystery, won’t you smile, faith and our ancestors, chicken on a hut.

The goal of this game is for two Scouts to work together to make a simple lunch. The challenge is that they each have one hand tied behind their back.

Nitro Transport is an initiative game. Its purpose these type of games is to get a group to work together to solve a problem. This should build teamwork and cooperation in the group.

Picture Telephone game is a visual version of the classic telephone game. Youth will enjoy looking at the pictures and phrases later and seeing how far off they were from the original message.

Who Am I? is a game were players are given an identity, but they don’t know what it is? Everyone else does know. So they ask each other questions to try to figure out who they are.
This is an icebreaker in which a group must work together to “untie” themselves from a knot. This is a cooperative rather than competitive game.
Our Crew president led this jack rabbit posing game at our last meeting. It is a fun game for teenagers, but would work for other age groups also. The idea of this game is to remember different poses and to strike the correct pose quickly.
This game focuses on communication. It is appropriate for Webelos, Scouts BSA, or Venturers. The will have to work together to accomplish their goal.
In an egg drop challenge, Scouts try to design a container which can prevent an egg from breaking when dropped. This is an excellent activity to get kids interested in STEM activities
This elbow balloon pass game is all about cooperation. Talk afterwards about what made it easier to pass the balloon and what made it harder.
The My Story Mystery Game is a great way to get to know some “history” about a group of individuals. It makes a great icebreaker. It can also serve as an introduction to a discussion about oral history and storytelling.

In the Won’t You Smile game one person tries to make someone else in the group smile. Everyone else must keep a straight face. Won’t You Smile is a team-building or icebreaker game suitable for Venturers or Scouts BSA.
Four Facts game is an icebreaker game. It would also work well with any activity relating to personal history or storytelling. I think it could also be worked into a discussion about honesty.
The Faith and Our Ancestors Game is an icebreaker activity with a genealogy twist. Players ask each other questions about how they think their ancestors lived.
This game makes a fun break in a meeting. It is a favorite with our Venturing Crew. Because of the physical contact with the partners, when playing games like this with our coed Crew, boys are partners with boys and girls are partners with girls.
Constellation Matching Game
Orienteering scavenger hunt.
Tent Pitching Competition
Citizenship Football
Cleanup treasure hunt, kim’s game with items for a home first aid kit, cub scout nutrition game – food go fish, wild weather adventure.
Snapper Fishing Game – A Lashings Game
Show Me the Truth
First aid baseball, animal match: when does it sleep, tell it like it isn’t (telephone), state capitals bingo cards, crossing the alligator pit.

This constellation matching game will add fun to any astronomy focused meeting or achievement. It will also familiarize youth with some of the constellations. The drawings behind the constellations will help them understand why they are named for people or animals.

This requires some setup, but it is a fun way to introduce Webelos and Scouts BSA to orienteering. You can just set up one course and have them all do it together, or you can set up two or three courses and split them into groups. The courses don’t have to be long. Three points make a fine course. If you have different teams, use different colors of paper to designate which clues are for which teams.
Tent Pitching Competition (Standard or Blindfolded)
Tent pitching competitions are an inter-patrol activity staple. To make it a blindfolded tent pitching contest, just add blindfolds. If you want, let one team member keep his vision, but he can only participate by giving verbal instructions to the others. This makes a good communications exercise also.
Citizenship Football is a fun way to help Webelos and Scouts BSA work on citizenship requirements.
If you are looking for a little outdoor service project for Cub Scouts, try doing a Cleanup Treasure Hunt for your chartered organization, local park, a small business, or the like. Turning service projects into games keeps younger Scouts engaged.

Kim’s game is a traditional Scouting game which was introduced by Sir Robert Baden-Powell. It is based on a game described by Rudyard Kipling. This version of the game helps Scouts learn what should be in a home first aid kit.

This is a board game I came across recently on the NASA Space Place website. It is going to take a little time for you to print and prepare the materials, but I think this would be a hit at any weather themed scout meeting.
Snapper Fishing – A Lashings Game
This is a traditional Scout lashings game which might date back to Baden-Powell himself. It practices Scoutcraft (lashings) as well as cooperation and problem solving.
This is basically a go fish game with different types of food. I liked how the kids talked about the different types of food they saw on the cards.
Let’s be truthful. Some of the Cub Scout requirements which are all talking can be tough to do with a group of restless kids. Games like this can make talking about truth and honesty easier.

Scout Law Game
Learning the Scout Law will be more enjoyable with a Scout Law game. This game helps Scouts learn all twelve points of the law in order.

One theme for teaching citizenship is the Fifty Great States theme. State capitals bingo would be a fun game or gathering activity to go with this theme

First aid baseball is a fun way to review first aid skills with Scouts BSA and Webelos. There are instructions for the game and a set of question cards included in the printable file.
This is a very challenging game which combines lashing skills and teamwork. It would work well for an interpatrol activity at a meeting focused on pioneering skills.
One of the requirements for the Lion Fun on the Run adventure is “Understand the importance of rest.” A suggested activity for this requirement is to discuss nocturnal and diurnal animals and play a matching game. I have made a set of cards to help you with this.
Tell It Like It Isn’t is the game most of us know as Telephone. Yes, it really is that simple.
Dock Your Flying Saucer
Red light green light, hospital tag, soccer croquet, soccer marbles, crash course, clothesline relay, caterpillar race, island tug of war game, forces of flight, steal the bacon, sharks and minnows, kick the can, flip the bird tag, soccer tennis, capture the flag, shoot the gap.

The idea of this game is to put the flying saucer (a Frisbee) in its space dock (a box). Dock Your Flying Saucer Game is a good game for indoors or out. If it is windy, it is a lot more challenging outdoors.

When working with Cub Scouts, remember KISMIF – Keep It Simple. Make It Fun. Sometimes we come up with elaborate or complicated plans when our young Scouts would really be just as happy with something simple. Red Light Green Light is a great example of this. It is simple and requires no preparation or materials. My Cub Scouts always enjoy these “classic” playground games.

In this hospital tag game, players pretend they are wounded and go to the hospital to get fixed up.

Soccer Croquet is a fun game to include a soccer themed meeting for Cub Scouts. A soccer drill can make a fun gathering activity or an end of the meeting game for a Cub Scout pack meeting. This drill emphasizes teamwork, dribbling skills, and passing accuracy.

If you are having a soccer or sports themed meeting, a soccer drill can be a fun way to burn of some energy. Soccer marbles is a three person soccer drill. It is simple enough for young Scouts.

Crash course is a relay where players run to the opposite corner, possibly crashing in the middle.
In this relay, the Scouts are doing the laundry. They hang out towels on a clothesline and then bring them back in.
The Caterpillar Race is a fun active game for younger children.. They will have to work together to match their movements, so it teaches them teamwork and coordination. Games like this make a nice little break in a meeting.

SPUD works well for a group of 8 to 10 Scouts. This goes with my Classic Outdoor Games theme. I’m sure many of us played this as children.

Tug of War can be enjoyed by kids of all ages. Have a little tug of war tournament with your Scouts to encourage fitness, teamwork, and good sportsmanship.
Island tug-of-war is an adaptation of traditional tug of war which not only requires strength but also agility and balance. This game is appropriate for all ages from Cub Scouts to Scouts BSA to Venturers.
The Forces of Flight game would make a fun addition to a pack meeting for the Soaring the Skies Cub Scout theme. Use this game when the Cub Scouts have been sitting for too long and need to get up and move around.
Steal the Bacon is good for a large group of Scouts. This is fun for all age levels – from Cub Scouts to Scouts BSA to Venturers. Your older Scouts might try to employ some strategy when playing games like this.
Here is a game to go with an aquatic theme. It can be used at your pack pool party or at a meeting focused on swimming skills.
Kick the can is another one of those classic games. It combines tag and hide and go seek. This is a great wide area game for a large group. Use it as an activity at a pack campout or to add some physical activity to a pack meeting.
Flip the Bird tag is an active game which is a combination of tag and keep away. In it, a players work together to keep their friends from being tagged.
When my den meetings were immediately after school, I often did a physical activity during the gathering time. The Scouts needed to run around and burn off a little energy before they were ready to concentrate on the den activities.
Capture the Flag is a great game for a large group. Scouts BSA troops can play it as an interpatrol activity during meetings. Cub Scouts can play it also, especially Bears and Webelos.
Games like this are active but also serve as a team building game or ice breaker, since the participants must know the names of the other players.
Pahsahëman is similar to football. It has been played by the Lenape of the American Northeast for many generations. These instructions include tips for adapting this game for use with scouts.
Water Dropper Race
Flip out card game, mystery taste test, pirate pick up, sleeping pirate, atomic chess, use the force, light the candle, sleeping guard, what’s in the bag.

Water Dropper Race is a fun little game for a pack meeting or for an interpatrol activity. Youth will use an eye dropper to transfer water from one container to another. The team or individual with the most water in the end wins.

Flip Out Card Game is a fast paced relay game. This works well for an inter-patrol activity for a Scouts BSA troop or a game for a Venturing Crew.

Food games keep things interesting. This mystery taste test game will help youth think about what they are detecting with their taste buds. Play it with a nutrition themed meeting or just for fun.

Ahoy there me hearties! Pirate games will add fun to your meeting or gathering. This Pirate Pick Up game is easy to set up and play.

Do you feel like you always lose when you play chess? If you are better at getting your own pieces captured than capturing your opponents pieces, then Antichess is the game for you. In Antichess (sometimes called Suicide Chess or Giveaway Chess) the object is to lose all of your pieces.

When you think of kids playing marbles, you are probably picturing Ringer in your mind – a circle on the ground and kids shooting at the marbles within.

This is a traditional Native American dice game. The scoring systems seem to vary from one reference to another, so the system below is a simplified system which scouts should be able to follow.
This sleeping pirate game works well for an opening activity or to run off some steam at a meeting. It doesn’t require much equipment and additional Scouts can join in as they arrive.
Picaria is a Native American board game which seems like a cross between tic-tac-toe and checkers. The board is pictured on the right. A printable version of the board is includes with the instructions, but it is simple enough that the scouts can draw their own. They can even color it or decorate it .
Do you think regular chess is boring? Then try atomic chess. In atomic chess, pieces don’t just capture other pieces, they explode! Both pieces involved in the capture are destroyed along with any in the surrounding area. Sound like fun?
Everyone likes Star Wars games! The idea of this game is for each player to “use the force” to keep a balloon on a pool noodle light saber.
Hail Storm game doesn’t take much space, so it can be played indoors. If you think ahead and take the materials to camp with you, you can even play it under a fly on a rainy day.

What’s In the Bag is a simple guessing game which can be adjusted for any meeting theme. Use it at a den meeting or a pack meeting.

Bughouse (or Bunk House) is a chess game which helps even the playing field. Basically, there are two teams which simultaneously play chess together
Light the candle game is a simple game which works in well with a holiday themed meeting. It only requires a few materials and not much preparation, which makes it ideal in my mind. And it works indoors.
Sleeping Guard game is a fun game for a den. The object of the game is for the Scouts to be quiet enough to sneak up on a blindfolded guard and steal an object. Perfect for a bunch of noisy Cub Scouts!
Picture Telephone Game
Bobbing for worms, stocking surprise.

Looking for a last minute Halloween party games? Here is a really easy which is fun for the players and spectators alike. And it is good for all ages.
Stocking Surprise is an easy game for your Christmas themed meeting or party. It works with almost any age group. When choosing items for the “stocking”, think of all of the senses. Include something with a scent, or something which makes noise.
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Problem Solving Games
Chris Gaskell, 1st Ashton
Richard SL 2nd St Thomas Scouts
Owen Morris
> I have included some problem solving in the Scout programme > for spring '04. However the only game I know is moving a jar full of > 'toxic' liquid with only canes and elastic bands across a set > distance. > > Does anyone have anymore problem solving games?
Tom Oldershaw
>Does anyone have anymore problem solving games?
-- Tom Oldershaw DESC, Bedford mailto: [email protected] http://www.bedfordexplorerscouts.org.uk/
John McMahon
Had some great suggestions so far, I've put them all into a text file for future ref. If anyone would like a copy then just let me know. I will wait for a few more days however to see if anymore ideas are posted.
John Kennaugh
Not quite what you asked for but a useful quickie - tie a reef knot without using your thumbs. -- John Kennaugh
No problem as long as I can find my username and password!
[email protected]
Derek Biddle
<Snip> -- Derek Biddle
> > > I liked the games for two teams which advises that if they attack it > with gusto, a crash helmet would help. Which team gets the helmet? > > ;-) > >
> Some of the real initiative ones you can't use very often. > > One I have done is to give them a load of elastic bands and they are to > see which team (at lest four in a team) can get a linked set across the > hall. They are told to take five minutes to think about it, and offered > the advice that a convoy moves at the speed of the slowest member - but > a team can move faster than the fastest member. > > Only once has a team come up with the idea of each member joining sets > together, and then joining the sets together. > > Another is a nest as high as possible to take the weight of an egg ( > free-standing for at least two minutes) using only newspaper and > sellotape. No sticking to walls , floor or egg. > > The incredible works or art using the contents of an entire newsagents > and 3M's stockroom to get about 2 feet off the floor - compared to what > can be done with six sheets of the Times (around 5 feet) >
Ian Wilkins
The judge?s decision is final!
Shaun Joynson
-- Posted via Mailgate.ORG Server - http://www.Mailgate.ORG
> Hi all,
> I have included some problem solving in the Scout programme for > spring '04. However the only game I know is moving a jar full of 'toxic' > liquid with only canes and elastic bands across a set distance.
I shall shortly be starting work as a trainee secondary teacher and that's a complete lesson without the teacher having to say a word, so I'll use that (if I may). Don't worry though, I shall make sure its got your group's name all over it.
> One other thing. That PP presentation on map references is brilliant.
> As you may (or may not know) 6 figures is part of Nat Curriculum
> geography. > > I shall shortly be starting work as a trainee secondary teacher and > that's a complete lesson without the teacher having to say a word, so > I'll use that (if I may). Don't worry though, I shall make sure its got > your group's name all over it.
> snip <
> Bout time the Nat Curriculum had something useful in it!
> Another one for the list? >
-- Derek Biddle
Problem Solving
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Description
Assorted problem solving activities, puzzles and brain teasers. This covers the problem solving parts of the Our Skills Challenge award for Cubs.
Printouts, pens/pencils, mug, balloons, drinking glass, table tennis ball, jug of water, straws, rope/string.
Instructions
See attached file for instructions for each of the activities. The code breaking activities can be done individually, in pairs or in sixes. We set up the Lift Off activity and the ping pong ball in a glass challenge in a separate room so the Cubs didn't see what the previous teams had done. Again you can do these activities individually or in groups which helps with team building. The chicken, fox and grain problem can be done in sixes, with Cubs acting out the roles of the farmer, the chicken, the fox and the grain to work out how to get all across the river safely. The rope activity can be done in pairs or in sixes with Cubs taking it in turns to try and solve the problem. Both of these activities can help with team building and also team leading.
- brain teasers
- lateral thinking
- Problem solving
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Home > Programme Support > Programme Sparks > 90. Teamwork
Programme Sparks
90. teamwork.
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The six steps of problem solving involve problem definition, problem analysis, developing possible solutions, selecting a solution, implementing the solution and evaluating the outcome. Problem solving models are used to address issues that...
Do you enjoy playing games that challenge you and require you to think creatively? If so, you’ll probably love The Impossible Quiz, which blends trivia, logic and brain-teasing fun into a game that has some pretty unique solutions.
Games are activities in which participants take part for enjoyment, learning or competition. Games often have goals, structure and rules to declare the results and winners. Many games, such as sports, rely on physical prowess, whereas other...
Fun and Physical Activities ; Chain Gang Escape · Chair Building - Teamwork ; Chariot Races · Choose the Bucket ; Citizenship Mobile · Clove Hitch on a Tree.
This team game is a mixture of tag and a scavenger hunt which involves taking apart a flashlight, and hiding the parts around your play area.
You only need a few paper plates, and you're ready to start the game. It teachs kids how to work together to solve problems. paper plate shuffle team building
Have the Scouts stand in a tight circle, with their hands in the center. Then the Scouts grab others' hands at random. The puzzle is then for the whole group to
Many of the Scout Skill Challenges as well as many of the games in this compilation provide a genuine team building opportunity. In order to complete any of
The Tiger-iffic! elective adventure is all about games. For Tigeriffic, Tiger Cub Scouts learn about board games, team games, video games, problem-solving
This requires some setup, but it is a fun way to introduce Webelos and Scouts BSA to orienteering. You can just set up one course and have them all do it
Horler, R · 1) Two decks of cards mixed, group must sort them out silently, repeat but · 2) Lego model in another room, team has bricks which they must use to
Human Knot (15-30 minutes) — This brain teaser is funny and really works on teambuilding, problem solving and communication. No materials are needed.
Assorted problem solving activities, puzzles and brain teasers. This covers the problem solving parts of the Our Skills Challenge award for Cubs.
90. Teamwork ; Programme Spark ; For this Spark your Section needs to work as a team to successfully complete at least 5 problem solving tasks.